PROFESSIONAL PRACTICE · CAREER INDEX

深度战棋关卡设计Tactical Depth Design

负责《少女前线 2:追放》中的深度战棋玩法关卡,工作范围包括机制组合、难度节奏、配置流程与编辑器需求。相关系列包含“峰值推定”和“同调演练”。

时间 / PERIOD2025.01—2026.03
单位 / EMPLOYER散爆网络SUNBORN Network
职位 / ROLE资深关卡策划Senior Level Designer
项目 / PROJECT《少女前线 2:追放》GIRLS' FRONTLINE 2: EXILIUM

工作路径 / Working Sequence

04 STEPS
  1. 01内容边界
  2. 02机制组合
  3. 03节奏配置
  4. 04模板整理
01

负责范围Responsibilities

  • 深度战棋玩法关卡系列设计
  • 机制组合、难度节奏与配置规范
  • 编辑器存量功能治理与需求整理
02

工作方式Working Method

  • 区分策略向关卡与常规验证关卡的内容边界
  • 以机制组合和流程节点组织设计文档
  • 将可复用配置整理为模板
03

项目事实Project Facts

  • 2025 年 1 月至 2026 年 3 月参与《少女前线 2:追放》项目
  • 工作内容涉及“峰值推定”和“同调演练”系列

ENGLISH SUMMARY

Tactical Depth Design

From January 2025 to March 2026, this work covered high-depth tactical content for Girls' Frontline 2: Exilium. The scope included level-series design, combinations of combat mechanics, difficulty pacing, configuration conventions, and requirements related to the level editor. Named series include Peak Value Assessment and Synchronisation Training. The working method separated strategy-focused content from routine validation levels. Design documentation was structured around mechanics, player decision points, encounter flow, and reusable configuration patterns. Editor-related requirements were organised alongside the production process so recurring needs could be reviewed as a system rather than as isolated requests.