负责范围Responsibilities
- 主线及衍生关卡设计制作
- 多版本活动关卡侧开发与验收
- 配置规则、模板与检查项整理
工作方式Working Method
- 将剧情要求拆分为关卡机制与局内事件
- 通过分支交互组织不同局内流程
- 模块化重复内容与检查节点
项目事实Project Facts
- 工作周期覆盖 Alpha 测试至正式上线一周年
- 独立或协作交付不同系列关卡 100+ 个
LEVEL DESIGN · PRODUCTION SYSTEMS · AI WORKFLOWS
PROFESSIONAL PRACTICE · CAREER INDEX
参与《钢岚》主线、衍生与活动关卡的设计制作,工作周期覆盖 Alpha 测试至上线一周年。职责同时包含配置规则、模板和检查项整理;在该周期内交付的不同系列关卡超过 100 个。
ENGLISH SUMMARY
From September 2021 to December 2024, this role covered main-story, derivative, and event levels for Mecharashi. The production period ran from the Alpha test through the first year after release. Work included translating narrative requirements into level mechanics and in-stage events, organising alternate flows through branching interactions, and documenting configuration rules, templates, and review checkpoints. More than 100 levels across different series were delivered individually or in collaboration during this period. Production work was organised through shared templates and review checkpoints, supporting repeated delivery across main-story and event pipelines.