ARCHIVE INDEX · 01—04

精选作品Selected Works

四个项目记录从交互教育、独立游戏到视觉系统与动效原型的早期实践。

Four projects tracing early practice across interaction education, independent games, visual systems and motion prototypes.

《月瞳》游戏画面:月光下的角色与对话选择 / Eye of the Moon game scene with a moonlit character and dialogue choices01 / 2017

独立游戏 · 交互叙事Independent Game · Interactive Narrative

月瞳Eye of the Moon

一款以剧情探索和解谜为核心的仿日式恐怖冒险游戏。项目舍弃传统 RPG 的战斗与等级系统,利用环境、文本、追逐和存档节点营造悬疑体验。A Japanese-inspired horror adventure focused on narrative exploration and puzzle solving. The prototype removes conventional combat and leveling in favor of environmental clues, story beats and carefully paced pursuit sequences.

打开项目档案 / Open case study ↗
加拿大青年失业率信息图全图 / Full infographic about young adult unemployment in Canada02 / 2018

数据可视化 · 信息设计Data Visualization · Information Design

加拿大高校毕业生就业数据Canada Graduate Employment Data

围绕加拿大高校毕业生就业率、专业匹配度与青年失业率进行资料收集和分析,并将不同尺度的数据转化为可比较的图表系统。A data-visualization study of graduate employment rates, field-of-study relevance and youth unemployment in Canada, translating several datasets into a coherent family of comparative graphics.

打开项目档案 / Open case study ↗
Instagram 三项交互动效设计的手机界面总览 / Overview of three Instagram interaction-motion concepts on phone screens04 / 2018

动效设计 · 交互原型Motion Design · Interaction Prototype

Instagram 应用程序动效设计Instagram Application Motion Design

以 Instagram 2018 年 10 月版本为基础,为下拉刷新、进入与退出上传页面、以及新照片上传过程重新设计动效反馈。A motion-design study based on Instagram's October 2018 interface, rethinking pull-to-refresh, entry and exit from the upload flow, and progress feedback when publishing a new photo.

打开项目档案 / Open case study ↗